An original dice game by Kenneth P. Langer.
Race all 4 of your markers around the jungle track and home — first player home wins!
How do you want to play?
Online play (2–4 players) needs everyone connected to the internet at the same time, and loads a small connection library from the web — open this page in a regular browser tab (not this preview) for online modes to work.
How many players total (including you)?
Setting up…
Enter the room code you were given:
Objective: Be the first to get all 4 of your markers all the way around the jungle track and back to your Home corner. 2, 3, or 4 players can play (any empty seats are filled by a helper computer player), each starting at a different corner of the track.
Setup: Each player starts with 4 markers waiting off the board. On your turn you may bring a marker onto the track at your Home corner, or advance a marker already on the track.
Each turn: Roll three dice — Black, White, and Yellow — all at once. Then choose one marker to apply the roll to (the roll cannot be split between markers).
Landing on an opponent: If your marker lands exactly on an opponent's marker, you may send it all the way back home (off the board) or steal one of their gold chips.
Coming home: Once a marker completes the full lap back to your Home corner, you must pay 1 gold chip for it to finish. If you can't afford it, that marker's move is wasted this turn — try again next time. A finished marker moves into your <safe> square in the corner of the board, so everyone can see at a glance how many of each player's markers have made it home.
Sent home: Any marker that's attacked back below the start, or landed on by an opponent, goes all the way off the board, back to waiting.
Winning: First player to get all 4 markers home wins the game.