How do you want to play?
Online play needs both of you connected to the internet at the same time, and loads a small connection library from the web β it won't work fully offline.
Objective: Be the first to get all 4 of your markers across the 6Γ6 minefield and off the far side.
The board is 36 dice arranged in a 6Γ6 grid, each showing a random number. You and the computer sit on opposite sides. Your markers start in your Home row (the bottom edge); the computer's start at the top.
Click one of your markers (in Home or on the board), then click a highlighted square to move it there β the square's number has to match one of your active purple dice. From Home, you can enter on any square in your own row. On the board, you can only move to an orthogonally adjacent square (no diagonals). A marker on the far row can leave the board entirely with a roll of 1.
You don't have to use every die. Each die you do use successfully gets rerolled so you can keep going β dice that can't be used are set aside. Click End Turn any time to stop early.
A square held by your opponent's marker isn't off-limits β land on it (matching number required, same as any move) and their marker is captured: it's sent straight back to their own entry row to start crossing again. This is a lighter penalty than the Detonator.
The Detonator is an 8-sided die, but the board only ever shows 1-6 β so a roll of 7 or 8 is a safe round, nothing explodes. A marker caught in an explosion goes all the way back to Home and has to re-enter from scratch. That's a harsher setback than being captured.
First player to get all 4 markers off the far edge wins.